Framework compatibility
Memories are saved per character, so Wolfden Remember Me needs a framework that knows which character a player is using.
| Framework | Support | Memories are saved per |
|---|---|---|
Qbox (qbx_core) | Supported | Character (citizenid) |
QBCore (qb-core) | Supported | Character (citizenid) |
ESX (es_extended) | Supported | Character identifier |
There is no standalone mode. With Config.Framework = 'auto', exactly one of these must be running. Qbox also reports itself as qb-core for compatibility; that is recognised and counts as Qbox.
On ESX with multicharacter, the identifier must be character-specific (usually charN:...). If every character on an account shares the same license, they also share one memory book. See Troubleshooting.
Required resources
| Resource | Why it is needed |
|---|---|
| OneSync | Lets the server check distance and routing buckets between players. Set set onesync on |
| oxmysql | Stores each character's memories in your database |
Appearance resources
Supported: illenium-appearance, fivem-appearance, qb-clothing, and skinchanger with esx_skin.
Recognition reads the clothing a ped is actually wearing, not your appearance resource's saved outfits, so none of these needs extra setup. If none of them is running, the client console prints Appearance resource not detected, and masks are still checked as normal.
Optional resources
| Resource | Needed for |
|---|---|
| ox_lib | Using ox_lib dialogs and notifications instead of the built-in book (Config.UI = 'ox_lib') |
| ox_target or qb-target | A Remember / rename person option on players (Config.Target). Commands keep working either way |
The built-in interface does not need ox_lib. Your framework, appearance or target resource may still need it for themselves; install their dependencies as their own guides describe.
Supported ped models
The standard mp_m_freemode_01 and mp_f_freemode_01 models work out of the box. Any other ped model shows Face covered until you add a mask definition for it. See Masks & disguises.
Ready to install?
Continue with Installation.