Make it yours

Configuration

Every setting in config.lua.

Configuration file

Everything is in config.lua. Restart wd_rememberme after changing it.

The resource checks a few limits when it starts. If a value is out of range, the server console shows an error and the resource stays unavailable until you fix it; the rules are listed with each setting below.

Setup

SettingDefaultWhat it does
Config.Framework'auto''qbox', 'qb' or 'esx'. auto needs exactly one of them running
Config.Appearance'auto'Your appearance resource, or auto. Only used for a startup check; worn clothing is always read directly
Config.UI'builtin''builtin' for the memory book, or 'ox_lib' for ox_lib dialogs
Config.Target'none''none', 'ox_target' or 'qb-target'
Config.Locale'en'Language of everything players see: a file in locales/. See Translations

Commands and key

SettingDefaultWhat it does
Config.Commands.remember'remember'Command to remember or rename the person you are looking at. The built-in memory book shows this name in its hints
Config.Commands.manage'memories'Command to open the memory book
Config.RevealKey'LMENU'Default hold-to-reveal key (Left Alt)

RevealKey is only the default. FiveM saves each player's own key binding, so changing it later does not affect players who have already joined. They can rebind it under Settings → Key Bindings → FiveM.

Distances

SettingDefaultWhat it does
Config.RevealDistance8.0Metres within which labels appear
Config.InteractionDistance2.5Metres within which /remember and the target option work. Must not be more than RevealDistance
Config.IdCardDistance3.0Metres between two players for the ID card export. Must not be more than RevealDistance

Labels

SettingDefaultWhat it does
Config.MaxLabels8Most labels shown at once, from 1 to 24. People nearest the middle of the screen come first
Config.RefreshMs1000Milliseconds between label updates from the server while the key is held. Minimum 500
Config.LabelTtlMs1500Milliseconds a label is kept without an update. Must be at least RefreshMs
Config.ProbeTimeoutMs900Milliseconds to wait for the other player's clothing check. No answer in time counts as a covered face

Config.Label sets how labels look:

SettingDefaultWhat it does
scale0.30Text size
focusScale0.37Text size of the highlighted person, nearest the middle of the screen
height0.30Metres above the head
color{ 230, 235, 243, 235 }Text colour as red, green, blue, opacity (0–255)
focusColor{ 255, 195, 100, 255 }Colour of the highlighted person
crowdSpacing0.035How far overlapping labels move up, so they never cover a face

Limits

SettingDefaultWhat it does
Config.Input.alias64Longest alias, in characters. Maximum 64
Config.Input.note500Longest note, in characters. Maximum 500
Config.MaxRecords500Most people one character can remember
Config.RateLimit.capacity10Requests a player can make in a burst
Config.RateLimit.refillPerSecond4Requests per second a player regains after a burst

Limits count characters, not bytes, so an accented letter or most emoji count as one. Lowering a limit does not shorten anything already saved; the next edit must fit the new limit.

Masks and clothing

Config.Masks and Config.ClothingRules decide which clothing hides a face. See Masks & disguises.

Translations

Everything players see comes from locales/en.lua: notifications, overhead labels, ox_lib dialogs, the target option, the key binding name and the built-in memory book (the ui table). To add a language:

  1. Copy locales/en.lua to locales/<code>.lua, for example locales/fr.lua.
  2. Change Locales.en = { at the top to Locales.fr = {, and set lang = 'fr' inside the ui table.
  3. Translate the text on the right of each =. Keep placeholders such as %s, %d, %.1f and {command} exactly once each, in the same order.
  4. Set Config.Locale = 'fr' and restart wd_rememberme.
config.lua
Config.Locale = 'fr' -- loads locales/fr.lua

Phrases you leave out fall back to English, so a partial translation is safe. If Config.Locale names a file that does not exist, the server console shows Unknown Config.Locale: add locales/fr.lua and the resource stays unavailable until you fix it.

  • Overhead labels are drawn by GTA, so do not use ~ in labelCovered or labelUnknown.
  • ID cards. idCard and idDob are written into notes when the ID card export runs. Changing them later does not rewrite notes that already exist.
  • Key binding name. FiveM stores keyMapping when a player first joins, so a new translation may not show for players who already have the binding.

Console messages for server owners are always in English.

Files you can edit

The resource is protected by FiveM asset escrow. These files stay open so you can adapt it to your server:

FileUse it to
config.luaChange every setting on this page
locales/*.luaTranslate or reword everything players see. See Translations
shared/locale.luaChange how phrases are looked up and fall back to English
bridge/server.luaChange how a character is identified, for a custom multicharacter
bridge/appearance_server.luaCheck clothing from your own server-side outfit data. See Privacy & limits
bridge/appearance_client.lua, bridge/ui_client.luaAdjust the appearance and ox_lib integrations
client/targets.luaChange the target menu option
shared/recognition.luaChange how masks and clothing rules are combined

Available

Wolfden Remember Me

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