Make it yours

Phones & inventory

Phone models, colours and accents, inventory items, and the phone stores in your city.

Choose a phone model

Wolfden PhoneWolfden Phone ProWolfden Phone Secure
Itemsnova_phone_<colour>nova_business_<colour>nova_secure (black only)
BodyStandardSquarer cornersRugged, with a rubber bumper
InterfaceNovaOSNovaOSIts own tactical interface
App limit3040Its eight apps
AppsAll, plus Nova StoreAll, plus Nova StoreFixed set of eight
Lines enabled at once12 (dual SIM)1
eSIMs stored141
SIM cardsAny carrierAny carrierGhost Mobile eSIMs only
Nova Account, Locate, backupsYesYesNo
Face UnlockYesYesNo
NovaBuds, Nova Studio, speakers, Wi-FiYesYesNo
Voice changer on callsNoNoYes
Default themeSystemDarkDark
Default accent colourThe finish's, or blueThe finish's, or goldLime, fixed
  • Wolfden Phone is the everyday personal phone.
  • Wolfden Phone Pro is the dual-SIM work phone, with more eSIMs and more app space.
  • Wolfden Phone Secure is the burner phone, described below.

All three run NovaOS. Models are defined in config/devices.lua (the keys nova, nova_business and nova_secure), and their SIM limits in config/sims.lua. Only the names players see changed in 1.0.1: item names, model keys and config keys are the same as before, so a Wolfden Phone Pro is still the item nova_business_<colour>.

Colours

Wolfden Phone and Wolfden Phone Pro are sold as one item per colour, and the phone on screen and in the player's hand always matches its item. There are eight finishes:

FinishWolfden Phone itemWolfden Phone Pro itemAccent colour
Midnight Blacknova_phone_midnightnova_business_midnightThe model's default
Pearl Whitenova_phone_pearlnova_business_pearlThe model's default
Titanium Greynova_phone_titaniumnova_business_titaniumGraphite
Rose Goldnova_phone_rosegoldnova_business_rosegoldRose
Ocean Bluenova_phone_oceannova_business_oceanBlue
Violetnova_phone_violetnova_business_violetPurple
Rednova_phone_rednova_business_redRed
Forest Greennova_phone_forestnova_business_forestGreen

The item entries and images for all 17 phones are in Installation. Metadata cannot recolour a phone: to sell a different colour, sell its item.

Accent colours

The accent colour tints buttons, switches and highlights. A new phone uses Match Phone: the accent of its finish from the table above, or the model's default (blue on Wolfden Phone, gold on Wolfden Phone Pro). Players can pick one of eleven accents during setup or in Settings → Display & Brightness. Wolfden Phone Secure always uses its lime accent.

Change which accent a finish uses with accent in Config.DeviceColors, and a model's default with defaultAccent in Config.PhoneModels, both in config/devices.lua. The colours themselves are in Config.AccentColors in config/themes.lua.

In the player's hand

Each Wolfden Phone and Wolfden Phone Pro finish has its own phone model in the player's hand, and Wolfden Phone Secure has its own rugged model, set in Config.Prop.perModel (nova_secure = 'nova_secure'). All of them are included in the resource. The standard GTA phone in Config.Prop.default only shows if a model is missing.

Every Wolfden Phone and Wolfden Phone Pro in someone's hand with its screen on casts a soft glow on the holder's face, seen by players nearby. Wolfden Phone Secure does not glow, nor does a phone that is off or lying on a charging pad or the ground. Tune it in Config.PhoneLight in config/client.lua: color, brightness, distance and scanRadius, or enabled = false to turn it off.

To use your own prop for a model, set it in Config.Prop.perModel by model key, such as nova_secure = 'my_phone_prop'; it replaces that model's own props. The hand position is offset and rotation in Config.Prop.

Inventory items

Wolfden Phone includes item files for both supported inventories, in migrations/:

InventoryItem filePaste intoCopy inventory/*.png to
ox_inventoryox_inventory_items.luaox_inventory/data/items.luaox_inventory/web/images/
qb-inventoryqb_inventory_items.luaQBShared.Items in qb-core/shared/items.luaqb-inventory/html/images/

The phones and SIM cards at the top are required. The groups below them are optional; add the ones you use:

GroupItems
Phonesnova_secure, nova_phone_<colour>, nova_business_<colour>
SIM cardsnova_sim_blank, nova_sim, nova_business_sim
Chargingnova_car_charger, nova_power_bank, nova_charging_pad
Wi-Finova_router
NovaBuds and Nova Studionovapods_white, novapods_black, novapods_max_silver, novapods_max_spacegray, novapods_max_skyblue, novapods_max_pink, novapods_max_green
Speakersnova_speaker_mini, nova_speaker_boom
SD cardsd_card
Shadeshade_sdcard, shade_key
Racingracing_usb

The item names keep their original ids: novapods_white is a pair of NovaBuds, novapods_max_<colour> is Nova Studio, nova_business_<colour> is a Wolfden Phone Pro. Only the labels players see use the new names. If you are updating from 1.0.0, copy the labels from the item file into your inventory again; see Updating Wolfden Phone.

On qb-inventory, Wolfden Phone makes the items usable itself; there is nothing else to register. phoneadmin selftest report warns about any item that is missing.

The models players see in the world are included too: NovaBuds and Nova Studio when worn, the charging pad, the router, and the Nova Mini and Nova Boom speakers. Whatever sits on a charging pad shows as its own model: any phone (every finish, and the Secure), a power bank, the NovaBuds charging case in white or black, and a speaker as its prop.

Make phones available to players

Phones and accessories are sold at the phone stores that come with Wolfden Phone. You can also sell the items in your inventory's own shops: add the phone items you want to sell, such as nova_phone_midnight or nova_business_pearl, and set your own prices.

From another resource, give a phone with:

lua
-- ox_inventory
exports.ox_inventory:AddItem(source, 'nova_phone_ocean', 1)
-- qb-inventory
exports['qb-inventory']:AddItem(source, 'nova_phone_ocean', 1, nil, nil, 'purchase')

SIM carrier shops are defined separately in config/shops.lua; see SIMs & carriers.

Phone stores

Phone stores sell phones in every finish, NovaBuds, Nova Studio, speakers, chargers, routers, blank SIMs and SD cards over the counter. Players walk up to the counter and open the storefront with ox_target, or an [E] prompt without it. They pick a finish and quantity, and pay by bank or cash.

StoreSellsHours (game time)Map blip
Digital DenEverything except Wolfden Phone Secure, with 10% off for on-duty police and EMS07:00 to 23:00Yes
Wolfden KioskWolfden Phone, NovaBuds, power banks, car chargers and blank SIMs08:00 to 22:00Yes
Back Room ElectronicsEverything, including Wolfden Phone Secure20:00 to 05:00Hidden
StrangerShade SD cards and Racing USBs only, for cash22:00 to 05:00Hidden

Default prices:

ProductPriceProductPrice
Wolfden Phone1200Nova Mini speaker180
Wolfden Phone Pro1850Nova Boom speaker420
Wolfden Phone Secure5200 at Back Room, the only store that sells itPower bank95
NovaBuds249Car charger45
Nova Studio549Charging pad120
Wi-Fi router320 (280 at Back Room)Blank SIM100
SD card25

The Stranger is a black-market dealer at a different spot every day, at night only; see Shade.

Configure the stores

The stores, prices and the dealer's spots are in the server-only config/mobile_shops_server.lua, so players cannot read them. Keep your changes in a file in config/local/server/; see Configuration.

  • Prices for every store are in catalogue. A product without a price is not sold. A store's own catalogue overrides a price, sets stock (a number of units until the next restart, or false for sold out), or removes a product with false.
  • Each store has coords and heading (move every counter to fit your map), a shop assistant (ped), a blip, opening hours and an optional products list.
  • Wolfden Phone Secure (nova_secure) is only sold where a store has secure = true. Shade cards and Racing USBs only where it has contraband = true.
  • Job discounts: discounts = { police = 10 }, with discountOnDuty = true to apply them only on duty.
  • Job-owned stores: owner = { job = 'digitalden', account = 'digitalden' } pays sales into that job's account, when your banking resource has shared accounts.
  • Limits: accounts (how players may pay), maxQuantity (units per purchase, 5 by default) and cooldownMinutes (one purchase per character per that long).

Opening hours are checked by players' games. To have the server enforce them on every purchase too, give it the game hour with serverHour; the file's comments have examples.

Shared settings are in config/mobile_shops.lua: enabled, interaction ('auto', 'target' or 'prompt') and maxDistance, how close to the counter a purchase is accepted (3 metres). Another resource can add a store while the server runs with the AddMobileShop export; see Exports & integrations.

phoneadmin selftest report warns when a store sells an item your inventory does not have.

Give a test phone

text
/giveitem <id> nova_phone_midnight 1
/giveitem <id> nova_business_ocean 1
/giveitem <id> nova_secure 1

Replace <id> with a player's server ID. A new item's first use sets the phone up and signs it automatically.

Wolfden Phone Secure

Wolfden Phone Secure (item nova_secure) is a locked-down burner with its own graphite and lime-green interface. It is the burner phone: nothing on it can be traced back through an account.

  • Fixed apps. Settings, Notifications, Phone, Messages, Contacts (the Phone app's Contacts tab), Camera, Gallery and Shade. There is no Nova Store, so nothing else can be installed. Add 'city' to its apps list in config/devices.lua to offer City.
  • No Nova Account. It cannot sign in, so it never appears in Locate and cannot be backed up, transferred or erased remotely. Its data stays on the phone.
  • Burner SIMs only. It has no SIM card slot and takes only Ghost Mobile eSIMs. Those are 777 numbers that expire after the time the player bought, and calls from them always hide the caller ID.
  • Disappearing data. Its messages, call history, photos and contacts disappear on timers, starting at 24 hours for messages; see Disappearing data.
  • Quiet lock screen. A new Wolfden Phone Secure hides what arrived on its lock screen.
  • Burn Phone and Burn PIN. Players can erase everything at once, including what the phone sent, from Settings or by typing a second PIN on the lock screen.
  • New numbers and rooms. Its eSIM can swap for a fresh 777 number, and players can meet in group chats joined with a code.
  • Voice changer. Players can disguise their voice on calls with the Robot, Distorted, Radio or Muffled style, set in Settings → Phone & Messages or on the call screen.
  • Locked down. Mobile data only (no Wi-Fi), no Bluetooth, NovaBuds or Nova Studio, no Face Unlock, no Control Center, and no theme, accent, wallpaper, widget or home-screen changes.

On-duty police can get past a seized Secure's PIN with a timed forensic unlock. Wolfden Phone Secure covers each feature and its settings in config/secure.lua.

The Ghost Mobile shop has no map blip by default, and only Back Room Electronics sells the phone itself. Players have to know where they are, or you can enable their blips in config/shops.lua and config/mobile_shops_server.lua.

Change names and appearance

For inventory labels and descriptions, edit the item entries in your inventory. For model labels (label in Config.PhoneModels), colours and accents, edit config/devices.lua; for themes and wallpapers, config/themes.lua.

Keep item names matched across the inventory entries and the phone configuration. Renaming the resource or an item without updating the other side prevents the item from opening.

What moves with the phone?

Stays with the phoneFollows the Nova AccountFollows the SIM
Settings, home screen, installed apps, Calendar, Notes, alarms, photos and videosContacts, messages, call history, voicemail, mail, saved places and the Music libraryThe phone number

Without a Nova Account, the phone keeps the account data too. A number routes calls and messages, but history belongs to the account (or phone) that received it. Use Nova Account & recovery to move a phone's own data to another phone.

Available

Wolfden Phone

$89.99

or $19.99 a month, first 30 days free

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